
Lemon茶
Overall, it is alright. Solid gameplay with the usual monetisation. Although I wish they had UI indicating how difficult(LV, dmg, HP, etc.) a stage is, sometimes it just jumps so much it caught me off guard when I could tank a lots of hits in one to getting one-shot next stage. Also, I think it needs more settings for users to tune, but that might just be a nitpick. TBH, I am most impressed by how little space the game takes. You don't see that very often in the morden days.
139 people found this review helpful

Fare Sumulong (Eugene)
(Take this review with a grain of salt.) There's a significant jump in the second chapter, because the moment you reach it, you're going to have to grind which, technically is what Swordash is about. While I did grab this game to play some hack and slashing, the challenge is there. I would have preferred to give players a bit more grace with these chapters, maybe extend them slowly and give more guidance with improving (refining, upgrading, opening crates, etc.) instead of exponentially growing.
472 people found this review helpful

Spiral
Good concept. It was fun at first, but now I'm replaying the same level over and over for hours hoping to get good enough RNG to defeat the boss. Possible fixes may be making the level design of story chapters the same as endless tower, removing element of randomness with skills, or making the boss fight a separate level. Any of these would make me give 5 stars.
3 people found this review helpful