Exit Interview: Roguelike RPG

Yoshga oid cheklov
3+
50+
Yuklanmalar
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Bu oʻyin haqida

EXIT INTERVIEW is an offline turn-based roguelike RPG where office bureaucracy has accidentally become a pixel-art dungeon crawler.

Climb ~50 procedural departments across 23 civilizations, loot cursed office supplies, fight department-head bosses, and deliver your resignation to the CEO. No ads, no loot boxes, no energy timers, no subscriptions, no corporate wellness program pretending to be a reward loop.

You wake up at your desk. You don't remember how long you've been here.

BABEL Corp's org chart is vertical. Nobody remembers approving that, but the policy binder is taller than you and has teeth marks on it.

Every floor is a department. Every department is also, somehow, a civilization. Stone Age Accounting is below Medieval Compliance. Industrial Safety has been under review for eighty years. The snack machines require keycards. Everyone agrees this is probably normal.

Your resignation has been denied by six managers, three committees, and an automated HR portal that only accepts PDFs during a full moon. There is one remaining approver: the CEO.

A pixel-art, turn-based roguelike dungeon crawler with permadeath and tactical RPG combat — short sessions, infinite replay.
Offline turn-based roguelike dungeon crawler. Resign your way to the CEO.
Oxirgi yangilanish
21-sen, 2026

Maʼlumotlar xavfsizligi

Xavfsizlik — dastur ishlab chiquvchilar maʼlumotlaringizni qanday jamlashi va ulashishini tushunishdan boshlanadi. Maʼlumotlar maxfiyligi va xavfsizlik amaliyotlari ilovadan foydalanish, hudud va yoshga qarab farq qilishi mumkin. Bu axborot dastur ishlab chiquvchi tomonidan taqdim etilgan va keyinchalik yangilanishi mumkin.
  • Tashqi hamkorlarga hech qanday axborot ulashilmagan
    Dastur ishlab chiquvchilar axborot ulashilishini qanday aytishi haqida batafsil
  • Hech qanday maʼlumot jamlanmagan
    Dastur ishlab chiquvchilar axborot jamlanishini qanday aytishi haqida batafsil

Nima yangiliklar

v1.8.0 — Full Disclosure
• Every item, weapon and relic effect now states its real numbers; revives explain the rule and never stack-waste
• New run modes: Gladiator (3x enemies), Escalation (boss floor every floor), No Hunger
• "of Thorns" and "of Frost" weapons now work; fire burns hotter, poison lasts longer
• Old Timer brews from 9 drinks instead of 3
• Phone top bar no longer clips hunger and status icons